MODDABLE.GAMES · MASTER PLAN · 2026

Making games
you already own

A plan for the tabletop ecosystem we're building: open-source games, modular engines, and a marketplace for the modders who'll fill it.

Open alpha · nukes.moddable.games team@moddable.games
Our mission 02 / 20

Publish moddable tabletop games — and turn players, artists and designers into co-creators.

An open-source ethos

Every rulebook is forkable. Every component is replaceable. Every variant is a pull request waiting to happen. Modders aren't a side channel — they're how the catalogue grows.

Why we're called Moddable

Not a publisher. Not a platform. A toolkit — modular game engines, a print-on-demand pipeline, and a marketplace — that turns the boards on your shelf into the boards you wanted them to be.

Territory. Attrition. Nuclear brinkmanship.

Our first open-source tabletop game 04 / 20
NUKES

Territory. Attrition.
Nuclear brinkmanship.

A hex-tile board game where every token is a unit, a hostage, and a countdown timer — all at once. Plays on a board you already own.

PLAYERS 2–3
TIME 45+ MIN
AGE 12+
▲ THE INSTALLED-BASE PLAY

Nukes uses standard hex tiles — same size as Catan. 45 million homes already own half the board.

nukes.moddable.games
● LIVE
Nukes Online — live hex-board gameplay
CORE MECHANIC · TOKEN COUNT = UNIT TYPE
1 Infantry 2 Artillery 3 Airborne 4+ Base ☢
Play online 05 / 20

Play anywhere.
Continue everywhere.

Nukes is live online. Create private sessions, hand off between phone, tablet and laptop. Pause a session in May, finish it in October. The board waits.

Live · nukes.moddable.games private sessions · cross-device · async
Developer platform 06 / 20

AI-callable
game engine

One universal engine ships as an MCP server. Any AI agent can start a game, query rules, roll an oracle, or render a board on our infrastructure with a single command.

UNIVERSAL PLAY API

Any game, one interface

  • Start a game in any of 6 families
  • Legal moves, apply, status, end conditions
  • AI opponent across every family
  • Board rendered to SVG or PNG
RULES + GALLERY

The whole catalogue, queryable

  • Search 46 games, 296 variants, 511 rule pages
  • 117 piece sets and 334 boards as SVG
  • 1,726 puzzles with solutions
  • Hex map generation, FOV, and pathfinding
ORACLES + GAME TOOLS

Tabletop RPG and session tools

  • 458 oracle tables across 10 RPG systems
  • 3,385 searchable entities for scene building
  • TI4 drafting, Nukes combat, Colony odds
  • Dice, decks, coins, and team splitters
MCP Protocol · any AI agent REST + OpenAPI Native ESM · zero build step tools.moddable.games
The universal engine 07 / 20

Chess.com for every board game
ever imagined

The merge is done. One universal kernel where every game is a config file and no variant carries code of its own. 10 families, 204 playable variants, 6,527 tests. One platform.

SHIPPED

One engine, every family

  • 204 variants resolve to legal moves
  • 6,527 tests across 190 suites
  • Consumer SDK, MCP server, REST API
  • In production since 2025
HOW IT WORKS

A game is a config file

  • Micro-kernel architecture: plugins compose freely
  • 5 topology types: grid, hex, track, pit, graph
  • A game = config file. No hand-written code.
  • Shared rules work across all families
10 GAME FAMILIES

Every classic covered

  • Chess, Draughts, Go, Reversi, Shogi
  • Xiangqi, Mancala, Morris, Hex strategy
  • The Landlord's Game — the original Monopoly
  • Any future family: add a plugin, not an engine
▲ THE ZERO-CODE THESIS

No code per game

Every game from standard chess to Endless Skies runs from a config file. Plugins compose topology, pieces, and rules. Ship a game by writing YAML.

Infinite catalogue

296 variants documented, 204 of them playable. When adding a game costs zero engineering, the catalogue compounds daily. AI agents write configs, not code.

Platform scale

One engine means one embed API, one SDK, one MCP server for every game. Third-party developers build once, reach every family.

Developer traction 08 / 20

First board game
engines with AI integration

No other tabletop platform offers AI-callable game engines. Ours are live, documented, and connecting to the fastest-growing developer ecosystem in history.

89
AI-CALLABLE TOOLS

Universal play, rules search, piece gallery, RPG oracles, game utilities across 8 namespaces, all callable by any MCP-compatible agent.

4
SURFACE AREAS

MCP protocol, REST API, OpenAPI spec, llms.txt. Every integration pattern covered from day one.

0
BUILD STEPS

Native ESM. Import our engines in browser, Node.js, or Cloudflare Workers — no bundler, no transpiler, no config.

9
EMBEDDABLE WIDGETS

Drop-in iframes for dice, decks, oracles, TI4, Nukes, and an API explorer. Auto-resize, themed to the host site, no build step.

▲ WHY THIS MATTERS FOR INVESTORS

Platform lock-in

Every AI agent that integrates our tools creates switching costs. Network effects compound with each new consumer.

First mover

No competing board game engine has MCP integration. We own this category before it has a name.

Revenue channel

API usage becomes a revenue line as third-party agents build on our engines at scale.

How we scale 09 / 20

Write rules.
Get a playable game.

AI agents research, write, and build games autonomously. The rulebook is the source of truth; engines consume it directly. A small team ships at the pace of a large one.

01 · RESEARCH
AI finds rules

Agents scan patents, archives, and public domain sources. Verified content only.

02 · WRITE
Structured rulebook

Machine-readable markdown with frontmatter. Board topology, pieces, win conditions.

03 · BUILD
Engine generates

Config-driven board generation, movement primitives, and rule plugins bootstrap a playable game from schema. No hand-coding.

04 · PUBLISH
Live everywhere

Website auto-generates play pages. Embed via iframe. Print-ready PDF rulebook.

05 · GROW
Community forks

Open-source rules invite PRs. Every variant is a pull request. Catalogue compounds.

46 games shipped by agents 296 variants catalogued 3 original expansion mods designed Xiangqi · Shogi · Surakarta published AI automation bill: $30K total · $652/game · $101/variant
The House 10 / 20

Our AI team ships
real games.

AI agents that ship games and serve players. Same MCP tools power both sides.

AUGMENTED MOD

Nukes: Siege

Total conversion of the hostage mechanic. Recruit tokens by returning to occupied regions. Designed, written, and published autonomously.

2 players · 90 min · 14+
AUGMENTED MOD

Nukes: Asymmetric Powers

Power Cards add explicit asymmetry: Covert Network, Arms Industry, Airborne Corps. Standard Nukes underneath, unique abilities on top.

2–3 players · 60 min · 12+
AUGMENTED MOD

Nukes: Fallout

Biohazard tiles spread each round. Every nuclear strike leaves a growing contamination zone. Win before the map runs out.

2–3 players · 60 min · 12+
▲ WHAT THE HOUSE HAS SHIPPED

46 rulebooks

Researched from public domain sources, structured as machine-readable markdown, published with PDF and web output.

3 expansion mods

Original game design for our own IP. Not transcription: creative work guided by game design heuristics.

89 MCP tools

The same AI-callable tools that power production also serve players in Discord and on the web. One infrastructure, two audiences.

The engine by numbers 12 / 20

Everything below
is open source

204
PLAYABLE VARIANTS

Every one produces legal moves, an end condition, and an AI opponent.

10
GAME FAMILIES

Chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, and The Landlord's Game.

6,527
TESTS

Across 190 suites. A predeploy guard blocks any build where a family stops producing moves.

69%
CATALOGUE COVERAGE

204 of 296 documented variants are playable today. The gap is the roadmap.

▲ WHAT SHIPS WITH IT

117 piece sets

SVG artwork spanning every family, plus 334 board layouts across 33 board families.

1,726 puzzles

Positions with solutions and difficulty ratings, generated across standard and variant play.

458 oracle tables

Tabletop RPG generators across 10 systems, backed by 3,385 searchable entities.

665 PDFs

9,765 pages of print-ready rulebooks generated from the same markdown the engine reads.

Moddable Chess

The most modded game in history — finally with a home.

Chess 14 / 20

Chess — the
most modded
game in history?

Hundreds of variations exist. Most are buried in forum threads and PDFs. Our consumer SDK and public guides let anyone build and publish a variant in minutes — 153 playable today, growing without us.

2000+
documented chess variants in the wild
unified online compendium today
74
playable via our consumer SDK
SUPPORTED VARIANTS
FROM ONE MODULAR KIT
REGULAR 1 section · 8×8 4 PLAYER 5 sections · + shape 4 BOARD 4 sections · 2×2 grid 3 BOARD 3 sections · L shape ALICE 2 boards · parallel COURIER 1 section · 12×8 OMEGA / GRAND 5 sections · with corners
Regular 4-Player 4-Board 3-Board Alice Courier Omega / Grand
The team 15 / 20

Who's making
this happen

A modder-founder, a systems-thinker playtester, a board-game evangelist who builds the engine, and a game artist with TV credits.

Mark Smalley

Mark Smalley

FOUNDER · DM · BUILDER

Modder since forever. Built the world's first NoSQL CMS and a 500 Startups-backed Bitcoin wallet.

Kevin Chand

Kevin Chand

PLAYTEST · GROWTH · OPS

Systems thinker. Chief playtester and social engineer leading online growth, marketing and manufacturing.

Akmal Fikri

Akmal Fikri

ENGINE · COMMUNITY

Web developer and board-game evangelist. Builds the online engine — grey hair earned the hard way.

Iqbal Ridzuan

Iqbal Ridzuan

LEAD ARTIST · CREATIVE

Head of creative. BioHack and Mechamato — featured on BoardGameGeek and IMDB.

What people are saying 16 / 20

Players already love it

"Nukes is what happens when you give chess players permission to blow things up. My group hasn't touched the original in months."

— Alpha playtester, BoardGameGeek

"The hex board changes everything. You can't turtle, you can't memorise openings. Every game is genuinely different."

— Community Discord member

"I backed this because the online engine already works. This isn't vapourware — you can play it right now."

— Early backer
Quick facts 17 / 20

Everything you need in one place

THE COMPANY
  • Name: Moddable.Games
  • Founded: 2024, Kuala Lumpur · Incorporated 2025, UK
  • Team: 4 (design, engineering, art, ops)
  • Stage: Pre-seed / bootstrapped
  • Raising: $250K–$500K (equity + royalty)
THE GAME — NUKES
  • Genre: Hex-tile strategy (deterministic)
  • Players: 2–3 · 45+ min · ages 12+
  • Engines: chess.moddable.games · hex.moddable.games · tools.moddable.games
  • Physical: First print run Q3 2026
  • Crowdfunding: Q4 2026
KEY CONTACT

Mark Smalley, Founder — team@moddable.games — available for interview, demo, or gameplay session.

Story angles 18 / 20

Pick your angle
We'll back it up

ANGLE 1 · GAMING

"Nuclear chess" — the game that weaponises your Catan board

45 million Catan owners already have half the tiles they need. A hex-tile strategy game with nuclear brinkmanship that plays in 45 minutes.

ANGLE 2 · TECH / OPEN SOURCE

The "Linux of board games" — forkable rulebooks, moddable everything

Every rulebook is open-source. An online engine lets anyone create, host, and monetise tabletop games without building infrastructure.

ANGLE 3 · CREATOR ECONOMY

A marketplace that turns tabletop modders into paid designers

Like Steam Workshop meets Etsy — but for board games. Designers upload mods, art, and expansions. The platform handles hosting and fulfilment.

ANGLE 4 · STARTUP

A 4-person team in KL building the ecosystem tabletop is missing

Bootstrapped from Malaysia. Already live in alpha with 2,400+ sessions — now raising $250K–$500K to ship physical games.

Press assets 19 / 20

Logos, screenshots, and b-roll

Pre-cleared for editorial use. No permission needed — just credit Moddable.Games.

BRAND ASSETS

Logos & identity

  • Logo (SVG, PNG, dark + light)
  • Brand colours + type specs
  • Nukes logo + icon set
  • Founder headshots (hi-res)
GAMEPLAY

Screenshots & video

  • Online engine screenshots (4K)
  • Gameplay b-roll (30s + 60s clips)
  • Physical prototype photos
  • Board close-ups + component shots
DOCUMENTS

Press releases & docs

  • One-page press release (PDF)
  • Founder bio + company backgrounder
  • Fact sheet (this deck as PDF)
  • Rulebook excerpt (free to publish)
DOWNLOAD EVERYTHING

moddable.games/press — ZIP archive with all assets, or browse individually.

Any questions?

Get in touch
with the table

team@moddable.games
moddable.games nukes.moddable.games